Wednesday, June 30, 2010

Why work in games?

Another of my articles has been released:

It is amazing how much has changed over the past 15 years in both the game and CG animated movie industries. Today's video game version of Toy Story 3 likely uses more advanced models and has more polygons than the original movie did in 1995 (and that took 13 hours to render each frame, unlike games which render 60 frames a second). Read on!

This is also a continuation of my first article based on my time at GDC. I had a final game article to finish the trilogy as well, but its going on the backburner as we ramp up for Siggraph!

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